Baldur’s Gate 3 Required Less Crunch Than Larian Studios’ Previous RPGs

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Baldur’s Gate 3 Required Less Crunch Than Larian Studios’ Previous RPGs

Published at 2024-05-27 04:05 by PushSquare News

Swen Vincke, founder and CEO of Larian Studios, says that the crunch on Baldur’s Gate 3 was “certainly less” than the developer had experienced on its previous games, such as Divinity: Original Sin 2. Crunch, or “crunch culture,” is the colloquially known overtime many developers are required to work as…
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Read the full article here. This article was originally posted in PushSquare.